


Z:\home\bodhi.steam\debian-installation\steamapps\common\SubnauticaZero The installer runs in wine, in the pfx environment, so you need to direct it to your linux filesystem, using Z:\
#SUBNAUTICA MODS LOADING WINDOWS#
Windows uses \ in path names whereas linux uses / Next hurdle was directing the Qmod installer to the game files. For some reason the default in winecfg was Windows XP, so I changed that to Windows 7, like this:Ĭhoose "select the default wineprefix", next choose "Run winecfg", on the opening tab at the bottom you can choose the windows version, so choose 7 or 10 and press ok.

Discovered it was already installed (proton 5.10 and wine-devel 5.22) and QMod installer (4.0.3 beta) ran but gave error that this windows version is not compatible. Installing Dotnet40 froze on an error loop so I tried without installing dotnet40. ~/.steam/debian-installation/steamapps/common/SubnauticaZero ~/.steam/debian-installation/steamapps/compatdata/848450/pfx - this has all the wine & proton stuff in it.Īnd then there's the actual game folder with the game files (where you need to direct QMod installer to), in my case: Some of these more precise instructions could help somebody installing QmodManager for Subnautica, which I did succeed in :-Dįirst off, regarding wineprefix: the pfx for Below Zero is 848450 (protontricks will recognize this) Will edit this comment with any further findings. I got quite far but QmodManager gives an initialising error on booting Below Zero.
#SUBNAUTICA MODS LOADING INSTALL#
I tried to install QmodManager for Below Zero but initially failed. I initially used Proton 5.0-10, but 5.13-1 also works, and the game doesn't seem to care either way. I'm running Kubuntu 20.04, and Steam installed from their own Debian installer.

But all the other mods I have tried seem to work properly, including the all-important More Quick Slots and Prawn Lightswitch.
#SUBNAUTICA MODS LOADING CODE#
That got Qmods working.Ĭyclops Near Field Sonar and Prawnsuit Volumetric Lights both fail to initialize, even alone, I am guessing because they include source code (why do modders do that.?). I went and got BepInEx from its Github distribution (url in OP - you need 圆4 Windows, not the Unix-like version), and I extracted it and overwrote the BepInEx components that shipped with QModManager. The other bit about adding dll overrides in winecfg is important - that was not mentioned in the Linux installation guide on QMM's Nexus Mods page, which is why I'm here!Īs I said, that still failed though, so in my troubleshooting I found that BepInEx never generated a config so I believe it never initialized. As BodhiChiron said, lots of errors and warnings about 64-bit architecture, and I also get two warnings about run32dll.exe or some such every time I open up Subnautica's Wine prefix, but it seems to work fine. If you're having problems, try this.įirst, you need dotnet40, not dotnet35. I needed an extra step - after I ran the QmodManager installer and did the winecfg thing Qmods' stuff still wouldn't show in-game - but I did get it working.
