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Subnautica mods loading
Subnautica mods loading







subnautica mods loading subnautica mods loading
  1. #SUBNAUTICA MODS LOADING INSTALL#
  2. #SUBNAUTICA MODS LOADING CODE#
  3. #SUBNAUTICA MODS LOADING WINDOWS#

Z:\home\bodhi.steam\debian-installation\steamapps\common\SubnauticaZero The installer runs in wine, in the pfx environment, so you need to direct it to your linux filesystem, using Z:\

#SUBNAUTICA MODS LOADING WINDOWS#

Windows uses \ in path names whereas linux uses / Next hurdle was directing the Qmod installer to the game files. For some reason the default in winecfg was Windows XP, so I changed that to Windows 7, like this:Ĭhoose "select the default wineprefix", next choose "Run winecfg", on the opening tab at the bottom you can choose the windows version, so choose 7 or 10 and press ok.

subnautica mods loading

Discovered it was already installed (proton 5.10 and wine-devel 5.22) and QMod installer (4.0.3 beta) ran but gave error that this windows version is not compatible. Installing Dotnet40 froze on an error loop so I tried without installing dotnet40. ~/.steam/debian-installation/steamapps/common/SubnauticaZero ~/.steam/debian-installation/steamapps/compatdata/848450/pfx - this has all the wine & proton stuff in it.Īnd then there's the actual game folder with the game files (where you need to direct QMod installer to), in my case: Some of these more precise instructions could help somebody installing QmodManager for Subnautica, which I did succeed in :-Dįirst off, regarding wineprefix: the pfx for Below Zero is 848450 (protontricks will recognize this) Will edit this comment with any further findings. I got quite far but QmodManager gives an initialising error on booting Below Zero.

#SUBNAUTICA MODS LOADING INSTALL#

I tried to install QmodManager for Below Zero but initially failed. I initially used Proton 5.0-10, but 5.13-1 also works, and the game doesn't seem to care either way. I'm running Kubuntu 20.04, and Steam installed from their own Debian installer.

subnautica mods loading

But all the other mods I have tried seem to work properly, including the all-important More Quick Slots and Prawn Lightswitch.

#SUBNAUTICA MODS LOADING CODE#

That got Qmods working.Ĭyclops Near Field Sonar and Prawnsuit Volumetric Lights both fail to initialize, even alone, I am guessing because they include source code (why do modders do that.?). I went and got BepInEx from its Github distribution (url in OP - you need 圆4 Windows, not the Unix-like version), and I extracted it and overwrote the BepInEx components that shipped with QModManager. The other bit about adding dll overrides in winecfg is important - that was not mentioned in the Linux installation guide on QMM's Nexus Mods page, which is why I'm here!Īs I said, that still failed though, so in my troubleshooting I found that BepInEx never generated a config so I believe it never initialized. As BodhiChiron said, lots of errors and warnings about 64-bit architecture, and I also get two warnings about run32dll.exe or some such every time I open up Subnautica's Wine prefix, but it seems to work fine. If you're having problems, try this.įirst, you need dotnet40, not dotnet35. I needed an extra step - after I ran the QmodManager installer and did the winecfg thing Qmods' stuff still wouldn't show in-game - but I did get it working.









Subnautica mods loading